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.NET PROGRAMMING

 

MODULE I (.NET FRAMEWORK): 1. Introducing .NET-The Big Picture

1.1 Characterize the .NET Paradigm

1.2 Describe Web Service

2. Building .NET-The Framework Components

2.1 Describe the .NET Framework

2.2 Describe the Common Language Runtime (CLR)

2.3 Compare the .NET Class Framework to a Language-Specific Class Library

2.4 Decide When to Use .NET Windows Forms

2.5 Describe the Uses of Web Forms and Web Services

2.6 Identify When to Use Console Applications

3. Managing .NET-The Common Language Runtime Components

3.1 Identify the Components of the CLR

3.2 Describe Microsoft Intermediate Language (MSIL)

3.3 Distinguish between the .NET Compilers

3.4 Describe How the CLR Manages Memory



 Taking Advantage of the Common Language Runtime

Re-use Code 4.2

Describe Multiple Language Support in .NET

 Explain Cross-Language Interoperability

 Explain Garbage Collection

 Describe Structured ErrorHandling

Unifying .NET-The Class Framework

Describe the .NET Class Framework

Describe the Purpose of Namespaces

To Use or Not to Use Inheritance

Differentiate Between Interfaceand Inheritance-Based Polymorphism



VB.NET

1. Introduction to VB.net

1.1 Elements

1.2 Types

1.3 Windows programming

1.4 Menus and Dialog Boxes

2. Using ADO.NET

2.1 Features of ADO.NET

2.2 Accessing Data with ADO.NET

3. Developing Components in Visual Basic .NET

3.1 ASP.NET Features 3.2 Creating Web Controls

3.3 Creating Web Forms 4. Deploying Applications



 Introduction to web services

Describing Assemblies

 Deploying Applications

  (C#.NET):

1. Introduction

1.1The Creation of C#

1.2The Evolution of C#

2.Language and Syntax Enhancements

2.1 C# Language Fundamentals

2.2 ARRAYS

2.3 Decision making

2.4 Loops 2.5 Methods

3. Using Object-Oriented Programming in C# .NET

3.1 Object Oriented Concepts 3.2 Boxing

3.3 Delegates

3.4 Events

3.5Interfaces

4. Using Forms

4.1 Windows Forms

4.2 Input, Output, and Serialization

4.3 Processes, App Domains, Contexts, Threading,

4.4 Type Reflection, Late Binding, Attribute-based programming.



 

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